About Me

I am Leonardo Rikhardsson, a Computing Engineering student at Universidad de Chile, currently focused on building practical software with clean architecture and strong documentation.

My recent work combines full-stack development, AI experimentation, and geospatial tools. I enjoy turning technical ideas into useful products, especially when they involve automation, data, and workflows.

Outside academics, I produce music and enjoy building side projects, from automation tools to interactive software.

Work

Here is a quick overview of my recent professional experience:

Ic Novatio Internship

Developed a platform for drone operation management with role-based workflows, asset tracking, documentation flow, and geospatial visualization (GeoJSON/KML/KMZ) using React (TypeScript), FastAPI, PostgreSQL, and REST APIs.

VTI-IA

Built AI-based solutions for real-world use cases, including generative AI applications and process optimization for more efficient and scalable systems.

NIC Chile Internship

Automated SSL certificate generation with Certbot, developed Python scripts, integrated Telegram API notifications, and supported queue-based execution with RabbitMQ.

Software Project

Developed a web platform for inspection report management and visualization for mining tailings infrastructure, with roles for administrators, analysts, and clients. Built with FastAPI and React, with Auth0 authentication and deployment on Google Cloud.

Software Engineering

Developed a web app for restaurant visualization and organization using Django, Bootstrap, and Mapbox Maps API, following Scrum practices such as sprint planning and iterative delivery.

Web Development

Built a web application for managing fruit and vegetable warehouse operations, integrating SQL and Flask with full-stack implementation for product listing and order placement.

I also work on personal initiatives such as SometomaticAI, focused on practical AI solutions for SMEs, and development projects like automation tools and Discord bots.

Graphics Modeling Project

Modeled and rendered a 3D car with realistic materials and lighting techniques, implementing interaction and testing scenes in Pyglet as part of a university graphics project.

Gwent Card Game

A raw and less polished version of the original Gwent card game from CD Projekt Red. It was one of my first hands-on OOP projects and helped me build strong programming fundamentals.

Sobre Mi

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Trabajos

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